BCC UpRez

BCC Image Restoration

BCC Uprez

Overview

BCC Uprez is used to increase the resolution of source clips (for example SD to HD or SD/HD to UHD) while ensuring maximum possible image quality. Uprez uses advanced techniques to maintain and fine tune image details, generating much higher quality final images than can be obtained with standard host upscaling.

BCC UpRez vs BCC Reframer:  Note that BCC Reframer and BCC UpRez have partially overlapping features in that both can be used to convert SD to HD / UHD formats or HD to UHD (as examples).  BCC Reframer is the best choice when embedding vertical cell phone footage into horizontal frames since it has more extensive control over the framing and over the various methods for filling/padding the edge regions.  BCC Reframer also tends to be easier to configure and is great for quickly converting large numbers of SD clips into HD/UHD formats or HD to UHD.  BCC Uprez is appropriate when the primary concern is achieving the highest possible upscaling quality, as opposed to ease of use or edge style options, since the UpRez workflow guarantees that all processing happens in a single pass, even when the pixel aspect ratios of the source and destination do not match.  BCC Reframer offers the same advanced resampling algorithms as UpRez, but compensation for differing pixel aspect ratios will be done by the host in a separate pass.

Due to the special nature of BCC UpRez the parameter list and suggested workflow can vary considerably from one host to another.  Please consult the Workflow section for your particular host at the bottom of this document.

 

BCC UpRez Filter Parameter List

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

Workflow pop-up: (FxPlug only) Determines whether the filter will use media pulled directly from a well layer or media which has been nested inside a larger sized clip.   See the worfklow section for FCP X and Motion towards the end of this document.

  • Well Layer – this option requires the user to drag media from the project bin directly into the filter’s Source Layer Image Well
  • Nested Sequence -this option requires the user to nest the smaller clip (at original resolution) inside a full sized clip, to which the filter is then applied.

Source Group

Contains parameters that affect the filtered source image

  • Source Layer (Adobe) – Displays a list of all layers in the current comp. Select the layer to UpRez from this list.
  • Source Pixel Aspect Ratio pop-up – Used to set the Pixel Aspect Ratio (PAR) of the source clip
  • Source Size pop-up (FCP / Avid MC / RED) – Used to set the source size
  • Source Width (FCP / Avid MC / RED) – Additional control used to set the source width
  • Source Height (FCP / Avid MC / RED) – Additional control used to set the source depth

Transform Group

Contains parameters for controlling the scale transformation of the clip

Frame Size pop-up (Adobe) – Contains a list of image size standard formats to be used to set the final image size
Result Width (Adobe) – Used to set width of the final size – available when Custom Size is selected in Frame Size pop-up
Result Height (Adobe) – Used to set height of the final size – available when Custom Size is selected in Frame Size pop-up
Lock Height to X – Links X and Y values – available when Custom Scale is selected in Frame Size pop-up
Scale X: Used to set width of the final size – available when Custom Scale is selected in Frame Size pop-up
Scale Y: Used to set height of the final size – available when Custom Scale is selected in Frame Size pop-up
Center: Used to set the center position of the result

Framing pop-up: Includes 3 options that determine how the result is framed

  • Fit in Frame (Letterbox) – Scales the image to fill the final size without any distortion or cropping
  • Fill Frame (Crop) – Scales the image to fill the final size, cropping the image to avoid distortion
  • Distort to Fit (Stretch) – Scales the image to fill the final size, distorting the image if necessary

Quality Group

Contains the parameters for controlling the final image quality

Method pop-up: Includes the following 7 options that determine the image sharpness / smoothness

  • Draft
  • Fast
  • Sharp
  • Standard
  • Smooth
  • Magic Smooth
  • Magic Sharp

Sharpness: The value here determines the amount of sharpness / smoothness that is applied to the image

Quick Start Workflows:

For best results be sure to review the suggested workflow for your particular host since the details can vary considerably from one host to another.

Avid Workflow

In Avid hosts there are two variations on the filter – “”Uprez” and “Uprez Deint”.  The standard “Uprez” version appears as an RT (green-dot) filter whereas the “Uprez Deint” version is not an RT filter in Avid.  In general using the standard RT version offers easier previews in the avid timeline without the need for rendering, but the “Uprez Deint” filter offers the ability to use advanced deinterlacing controls for maximum quality when you happen to be working in an interlaced final project.  Due to limitations in the Avid rendering pipeline these advanced deinterlacing controls are only available in non-RT filters.  If you are working in a progressive final project then the advanced deinterlacing controls are not relevant and you can just use the standard RT version.  However to achieve maximum possible final image quality when working in an interlaced final project you should choose the Uprez Deint version.

Avid Frame rate conversion handling:  Due to host-side limitations in the Avid rendering pipeline there are special workarounds that must be used with Uprez when the frame rate of the original SD clip does not match the frame rate of of the final HD project.  BCC Uprez in Avid relies on the  “Do Not Resize Smaller Images” option in the media import settings in order force the host to keep the media at the original lower resolution so that the upscaling can be done by Uprez.  However when “Do Not Resize Smaller Images” is enabled the Avid host does not properly convert the media frame rates (if they are different) which then leads to dropped frames in the final result.  If your SD and HD formats have the same frame rate this is not an issue and you can use Uprez in a single pass.  However if your SD and HD formats have different frame rates you must first convert the SD clip to the new frame rate (while maintaining the original SD resolution) in an initial pass.  You can then use Uprez to do the upscaling in a second pass once the frame rates match.

In Avid hosts we apply BCC UpRez filter to an SD source clip that has been embedded in an HD timeline. Here’s how:

  • Create an HD timeline in Avid MC
  • Import the media that is to be uprezzed into the HD timeline bin
  • Note: It’s important to import the media at it’s native size so you should click on the options button in the media import dialog box and select the “Do Not Resize Smaller Images” option
  • The imported SD clip is now centered in an HD frame with black regions surrounding the content on all sides.
  • Cut the imported clip into the timeline
  • Drag the BCC Uprez filter onto the SD clip in the HD timeline
  • Go into effects mode to access the filter parameters
  • In the Source menu set the pixel aspect ratio and source size parameters to match the original SD content specs.
  • Twirl down the Transform group and select “Fill Frame (Crop)” from the Framing options pop-up or other framing options as desired.
  • Twirl down the Quality group and select Magic Sharp from the Method pop-up
  • When using the “Uprez Deint” version (see paragraph above), go into the General Controls group and experiment with the Fields menu to see if can produce higher quality final results.  Try setting Fields to Motion Detect (if the SD clip was interlaced) or to Progressive (if the SD clip was progressive).
  • Set the sharpness level to 25 and observe the result, then increase or decrease the sharpness parameter value as necessary

Adobe After Effects Workflow

In After Effects, we apply the filter to a solid that is the final destination size and select the clip to be uprezzed from the Comp timeline. Here’s how:

  • Create an HD composite
  • Import the SD clip to be uprezzed into the AE project window
  • Override the SD clip’s Pixel Aspect Ratio to match the Pixel Aspect ratio of the final HD Seq (in AE Proj. window right click on the SD clip & select Interpret Footage > Main)
  • Drag the SD clip into the HD timeline and click on the eyeball to hide the video
  • Create a new HD sized solid layer in the HD comp
  • Apply the BCC UpRez filter to the solid layer
  • Go to the filter’s effect controls and twirl down the source layer group
  • Select the SD clip from the Source Layer pop-up
  • Set the Source Pixel Aspect ratio pop-up to match the true pixel aspect ratio of the original SD clip
  • Twirl down the Transform group and select select “Fill Frame (Crop)” from the Framing options pop-up or other framing options as desired.
  • Twirl down the Quality group and select Magic Sharp from the Method pop-up
  • Set the sharpness level to 25 and observe the result, then increase or decrease the sharpness parameter value as necessary

Adobe Premiere Pro Workflow

  • Import an SD clip into HD sequence
  • Reinterpret clip to match the pixel aspect ratio of the final HD sequence (in Premiere project window)
  • Generate a black video slug
  • Place the black video slug in the Premiere Pro timeline on video track 3
  • Place the imported media in video track 2
  • Apply the BCC UpRez filter to the black video
  • Set the source layer pop-up in the filter to use video track 2
  • Set the source pixel aspect ratio pop-up to match the true source pixel aspect ratio of the original SD clip.
  • Set the frame size pop-up to layer size
  • Set the framing pop-up to desired option (fill frame/letterbox/stretch)
  • Set quality settings to desired option for image enhancement (sharp/smooth etc). It is worth experimenting with different quality settings to optimize the results for your individual clip. A recommended starting point is to use the Magic Sharp quality setting from the Method pop-up and to set the sharpness level to 25.

Sony Vegas Workflow

Let’s take the example of a client that needs to use an SD clip in an HD project.

1) Import your SD clip into your HD project

2) In the Properties for this clip in the Project Media tab, in addition to setting any standard properties like making sure the fielding is correct you must do this special step: ALWAYS make sure the Pixel Aspect Ratio for the SD clip is set to match the pixel aspect ratio of the final HD project, regardless of what the actual pixel aspect ratio is for that clip. You will compensate for the clip pixel aspect ratio separately from within the UpRez plugin itself. This avoids an unnecessary double stretch of the image which will ensure maximum quality.

3) Drag the clip to the timeline.

4) Open the Event Pan/Crop controls for this clip. (Either right click on the clip and select Video Event Pan/Crop or select the little Pan/Crop icon on the right side of the clip in the timeline).

5) Make sure the Lock Aspect Ratio button is turned off.

6) In the Width and Height fields under the Position group, type in the exact dimensions of your project – e.g. 1920×1080. Leave all other fields at default values.

7) Now apply UpRez filter to the clip (either as a Event Fx or Media FX or Track FX)

8) In the Source parameter group set the source pixel aspect ratio to match that of the clip’s and set the Source Size to match that of the clip’s also.

9) Click on the disclosure triangle to reveal the Transform parameter group and set the framing pop-up to Fill Frame. The SD image now fills the HD frame.

  • Note: It is important to have Sony Vegas Viewer Window in Best/Full Resolution to see the correct result.

Apple Final Cut Pro X Workflow

In FCP X we apply the BCC UpRez filter to an HD sized slug and bring in the SD clip through a well layer:

  • Import and SD clip into your event but not into your timeline.
  • Add an HD sized solid above the SD clip in the timeline – any generator will do.  It should be the same duration as the SD clip.
  • Apply Uprez to the solid layer (not to the SD layer).
  • Open up the controls for BCC Uprez and click on the Source Layer well to select it.
  • Navigate in your project to the SD clip you wish to enlarge and select Apply Clip as you normally would when using well layers in FCP X
  • Make sure the Uprez Source settings are correct.  By default it assumes the source is 720×480 with 0.9 pixel aspect ratio so adjust this to represent the “true” properties of the original SD source.
  • Adjust the framing controls in the Transform group as desired.
  • Twirl down the Quality group and select Magic Sharp from the Method pop-up.
  • Set the sharpness level to 25 and observe the result, then increase or decrease the sharpness parameter value as necessary.

Apple Motion Workflow

There are two available workflow options for the BCC UpRez filter in Motion 5 depending on which you find more convenient:

1) you can apply the clip to an HD solid and bring in the SD clip as a well layer – the Well Layer workflow

or

2) you can nest the SD clip in an HD group and apply Uprez to the group  – the Nested Sequence workflow

Well Layer Workflow in Motion:

  • Create an HD project
  • Bring the SD clip into your HD timeline.
  • Right click on the SD clip in the timeline and choose Reveal Source Media.  Then override the Pixel Aspect Ratio of the source clip to match the pixel aspect ratio of your final HD project, even if that does not accurately match the true pixel aspect ratio of the source clip.  This is a counter-intuitive but important step.  Uprez needs to do all aspect ratio and size conversion itself in a single pass to achieve the maximum possible quality so you may need to deliberately “lie” to the host and claim the SD clip has a different aspect ratio that it truly does, and this will cause the host to bypass any aspect corrections and let Uprez take care of them internally instead.  If you skip this step the framing/cropping will look slightly off in the final result.
  • Now add an HD sized solid above the SD clip in the timeline – any generator will do.
  • Apply Uprez to the solid layer (not to the SD layer) and open the filter controls in the inspector.
  • Make sure the Workflow option in the Uprez filter is set to Well Layer.
  • Drag the SD clip into the Source Layer image well.
  • Make sure the Uprez Source settings are correct.  By default it assumes the source is 720×480 with 0.9 pixel aspect ratio so adjust this to represent the “true” properties of the original SD source.
  • Adjust the framing controls in the Transform group as desired.
  • Twirl down the Quality group and select Magic Sharp from the Method pop-up.
  • Set the sharpness level to 25 and observe the result, then increase or decrease the sharpness parameter value as necessary.

Nested Sequence Workflow in Motion:

  • Create an HD project
  • Bring the SD clip into your HD timeline.
  • Right click on the SD clip in the timeline and choose Reveal Source Media. Then override the Pixel Aspect Ratio of the source clip to match the pixel aspect ratio of your final HD project, even if that does not accurately match the true pixel aspect ratio of the source clip. This is a counter-intuitive but important step. Uprez needs to do all aspect ratio and size conversion itself in a single pass to achieve the maximum possible quality so you may need to deliberately “lie” to the host and claim the SD clip has a different aspect ratio that it truly does, and this will cause the host to bypass any aspect corrections and let Uprez take care of them internally instead. If you skip this step the framing/cropping will look slightly off in the final result.
  • Now select the Group that contains the SD clip, open the Inspector tab and then open the Group sub-tab inside the inspector.  Set the Fixed Resolution checkbox to ON and make sure the size matches your final HD output size.  This effectively nests the SD clip at original resolution in the center of a larger HD frame.
  • Apply Uprez to the group which contains the clip, not to the clip itself.
  • Open the filter controls in the inspector.
  • Make sure the Workflow option in the Uprez filter is set to Nested Sequence.
  • Make sure the Uprez Source settings are correct. By default it assumes the source is 720×480 with 0.9 pixel aspect ratio so adjust this to represent the “true” properties of the original SD source.
  • Adjust the framing controls in the Transform group as desired.
  • Twirl down the Quality group and select Magic Sharp from the Method pop-up.
  • Set the sharpness level to 25 and observe the result, then increase or decrease the sharpness parameter value as necessary.

Resolve Workflow

In Resolve, we apply the filter to a node in color mode, but before we can do that we need to disable Resolve’s native scaling  Here’s how:

  • Create a new empty timeline that matches the dimensions of your final project (for example 4K or HD).
  • Import the clip to be uprezzed into the media pool.
  • Override Resolve’s native clip scaling. Go to Project Settings —->Image Scaling.
  • In both the Input and Output categories, change the dropdown menu to “Center Crop with No Resizing.”
  • Drag the clip into the empty timeline. It will appear in the center of the viewer.
  • Navigate to the Color panel
  • Apply the BCC UpRez as a new node.
  • Go to the filter’s effect controls and the Source Pixel Aspect ratio pop-up to match the true pixel aspect ratio of the original clip
  • Twirl down the Transform group and select select “Fill Frame (Crop)” from the Framing options pop-up or other framing options as desired.
  • Twirl down the Quality group and select Magic Sharp from the Method pop-up
  • Set the sharpness level to 25 and observe the result, then increase or decrease the sharpness parameter value as necessary

Boris RED Workflow

  • Note: In Boris RED, BCC UpRez filter needs to be applied above an SD source clip in an HD project.
  • Create an HD project in Boris RED
  • Import the SD size media that is to be uprezzed into the HD timeline
  • The imported SD clip is now centered in the HD frame in the Composite window
  • Note: To ensure maximum quality it is important that the Pixel Aspect Ratio for the media in the RED timeline should be reinterpreted if necessary so that it matches the pixel aspect ratio of the final project, not the pixel aspect ratio of the source material. The true pixel aspect ratio of the source material will be set independently in the Uprez controls.
  • Note: To verify that the pixel aspect ratio of the clip in the timeline matches the final project settings, twirl open the Face track inside the source clip’s track and highlight the “Media” track to open the Movie Media controls in the effect control pane. Make sure the Aspect field is set to either “Use Project Aspect Ratio” or to the specific aspect ratio for your final project.
  • Make sure that no track is selected in the timeline (you can achieve this by clicking anywhere in the gray area outside the tracks in the Timeline window)
  • From Filters menu select BCC UpRez filter from Distortion and Perspective category so that it is applied above (all) the tracks in the timeline
  • Set the true source aspect in the main tab of the Uprez filter with the Source Pixel Aspect Ratio menu
  • Click on the Transform tab in Controls window and select “Fill Frame (Crop)” from the Framing options pop-up or other framing options as desired.
  • Click on the Quality tab in Controls window and select Magic Sharp from the Method pop-up
  • Set the sharpness level to 25 and observe the result, then increase or decrease the sharpness parameter value as necessary

Category:

BCC Particles

BCC Color & Tone

BCC Perspective

BCC Perspective

BCC Licensing

BCC Obsolete

BCC Key & Blend

BCC Obsolete

Nested Subgroup

BCC Art Looks

BCC Licensing

BCC Time

Nested Subgroup

BCC Image Restoration

BCC Transitions

BCC Blur & Sharpen

BCC Transitions

BCC Obsolete

BCC Textures

BCC Color & Tone

BCC Image Restoration

BCC Warp

BCC Art Looks

BCC Transitions

BCC Art Looks

BCC Art Looks

BCC Stylize

BCC Textures

BCC Art Looks

BCC Transitions

BCC Key & Blend

BCC Key & Blend

BCC Textures

BCC Textures

BCC Color & Tone

BCC Stylize

BCC Color & Tone

BCC Color & Tone

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Transitions

BCC Particles

Uncategorized

Uncategorized

Nested Subgroup

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Match Move

BCC Match Move

BCC Color & Tone

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BCC Transitions

BCC Transitions

BCC Transitions

BCC Perspective

BCC Warp

BCC Transitions

BCC Perspective

BCC Stylize

BCC Transitions

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Blur & Sharpen

BCC Warp

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Image Restoration

BCC Perspective

BCC Perspective

BCC Key & Blend

BCC Stylize

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Uncategorized

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BCC 3D Objects

BCC 3D Objects

BCC 3D Objects

BCC Film Style

BCC Transitions

BCC Film Style

BCC Perspective

BCC Blur & Sharpen

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Film Style

BCC Obsolete

BCC Obsolete

BCC Image Restoration

BCC Transitions

BCC Textures

BCC Browser

BCC Blur & Sharpen

BCC Lights

BCC Lights

BCC Lights

BCC Stylize

BCC Obsolete

Nested Subgroup

BCC Textures

BCC Transitions

BCC Stylize

BCC Art Looks

BCC Color & Tone

BCC Color & Tone

BCC Time

BCC Time

BCC Transitions

BCC Lights

BCC 3D Objects

BCC Stylize

BCC Obsolete

BCC Transitions

BCC Image Restoration

BCC Transitions

BCC Lights

BCC Obsolete

BCC Transitions

BCC Transitions

BCC Transitions

BCC Transitions

BCC Blur & Sharpen

BCC Obsolete

BCC Color & Tone

BCC Lights

BCC Transitions

BCC Obsolete

BCC Lights

BCC Transitions

BCC Key & Blend

BCC Obsolete

BCC Lights

BCC Key & Blend

BCC Key & Blend

BCC Transitions

BCC Time

BCC Image Restoration

BCC Key & Blend

BCC Film Style

BCC Match Move

BCC Key & Blend

BCC Key & Blend

BCC Art Looks

BCC Stylize

BCC Textures

BCC Warp

BCC Stylize

BCC Blur & Sharpen

BCC Image Restoration

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

Nested Subgroup

BCC Stylize

BCC Transitions

BCC Transitions

BCC Color & Tone

BCC Obsolete

BCC Textures

BCC Image Restoration

BCC Time

BCC Image Restoration

BCC Particles

Uncategorized

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Uncategorized

BCC Perspective

BCC Perspective

BCC Particles

BCC Particles

BCC Particles

BCC Transitions

BCC Particles

BCC Art Looks

BCC Particles

Nested Subgroup

Nested Subgroup

BCC Image Restoration

Nested Subgroup

BCC Warp

BCC Art Looks

BCC Time

BCC Key & Blend

BCC Key & Blend

BCC Stylize

BCC Transitions

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Transitions

BCC Particles

BCC Lights

BCC Transitions

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Lights

BCC Transitions

BCC Stylize

BCC Image Restoration

BCC Image Restoration

BCC Textures

BCC Lights

BCC Key & Blend

BCC Transitions

BCC Transitions

BCC Stylize

BCC Stylize

BCC Transitions

BCC Transitions

BCC Warp

BCC Transitions

BCC Textures

BCC Obsolete

BCC Color & Tone

BCC Stylize

BCC Stylize

BCC Obsolete

BCC Image Restoration

BCC Particles

BCC Particles

BCC Perspective

BCC Transitions

BCC Key & Blend

BCC Transitions

BCC Blur & Sharpen

BCC Lights

BCC Art Looks

BCC Lights

BCC Obsolete

BCC Textures

BCC Textures

BCC Obsolete

BCC Transitions

BCC Time

BCC Transitions

BCC Art Looks

BCC Transitions

BCC Time

BCC 3D Objects

BCC Time

BCC Time

BCC Color & Tone

BCC Transitions

BCC Warp

BCC Warp

BCC Transitions

BCC Film Style

BCC Key & Blend

BCC 3D Objects

BCC Blur & Sharpen

BCC Image Restoration

Uncategorized

BCC Transitions

BCC Warp

BCC Textures

BCC Time

BCC Stylize

BCC Warp

BCC Color & Tone

BCC Film Style

BCC Transitions

BCC VR

BCC VR

BCC VR

BCC VR

BCC VR

BCC Warp

BCC Art Looks

BCC Transitions

BCC Warp

BCC Textures

BCC Particles

BCC Image Restoration

BCC Match Move

BCC Textures

BCC Textures

BCC Obsolete

BCC Obsolete

BCC Obsolete

BCC Blur & Sharpen

BCC Image Restoration

BCC Key & Blend

BCC Key & Blend

BCC Color & Tone

BCC Film Style

BCC Film Style

BCC Color & Tone

BCC Color & Tone

BCC Film Style

BCC Lens

BCC Lights

BCC Color & Tone

BCC Film Style

BCC Blur & Sharpen

BCC Art Looks

BCC Lens

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Blur & Sharpen

BCC Lights

BCC Lens

BCC Grads and Tints

BCC Art Looks

BCC Key & Blend

BCC Art Looks

BCC Grads and Tints

BCC Grads and Tints

BCC Film Style

BCC Film Style

BCC Image Restoration

BCC Image Restoration

BCC Color & Tone

BCC Lens

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Color & Tone

BCC Optical Diffusion

BCC Blur & Sharpen

BCC Optical Diffusion

BCC Grads and Tints

BCC Key & Blend

BCC Color & Tone

BCC Lights

BCC Film Style

BCC Optical Diffusion

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Optical Diffusion

BCC Art Looks

BCC Color & Tone

BCC Key & Blend

BCC Lights

BCC Art Looks

BCC Color & Tone

BCC Lights

BCC Lens

BCC Lights

BCC Lights

BCC Film Style

BCC Color & Tone

BCC Key & Blend

BCC Optical Diffusion

BCC Grads and Tints

BCC Optical Diffusion

BCC Art Looks

BCC Key & Blend

BCC Key & Blend

BCC Lights

BCC Grads and Tints

BCC Color & Tone

BCC Stylize

BCC Optical Diffusion

BCC Lens

BCC Grads and Tints

BCC Lights

BCC Lights

BCC Lights

BCC Color & Tone

BCC Grads and Tints

BCC Color & Tone

BCC Optical Diffusion

BCC Grads and Tints

BCC Blur & Sharpen

BCC Optical Diffusion

BCC Grads and Tints

BCC Lights

BCC Grads and Tints

BCC Textures

BCC Film Style

BCC Grads and Tints

BCC Perspective

BCC Lens

BCC Art Looks

Title Studio

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Title Studio

BCC 3D Objects

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Tutorial

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Title Studio

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Effect:
BCC 2D Particles
BCC 3 Way Color Grade
BCC 3D Extruded Image Shatter
BCC 3D Image Shatter
BCC AE Licensing
BCC Alpha Pixel Noise
BCC Alpha Process
BCC Alpha Spotlight
BCC Apply Modes
BCC Artists Poster
BCC AVX Licensing
BCC Beat Reactor
BCC Beat Reactor Integrated
BCC Beauty Studio
BCC Blobs Wipe
BCC Blur
BCC Blur Dissolve
BCC Boost Blend
BCC Brick
BCC Brightness-Contrast
BCC Broadcast Safe
BCC Bulge
BCC Bump Map
BCC Burnt Film
BCC Cartoon Look
BCC Cartooner
BCC Cast Shadow
BCC Caustics
BCC Charcoal Sketch
BCC Checker Wipe
BCC Chroma Key
BCC Chroma Key Studio
BCC Cloth
BCC Clouds
BCC Color Balance
BCC Color Choker
BCC Color Correction
BCC Color Match
BCC Color Palette
BCC Colorize
BCC Colorize Glow
BCC Colorize Glow Dissolve
BCC Comet
BCC Common Controls
BCC Common Controls - Avid
BCC Compare Mode
BCC Composite
BCC Composite Choker
BCC Composite Dissolve
BCC Corner Pin
BCC Corner Pin Studio
BCC Correct Selected Color
BCC Crash Zoom Dissolve
BCC Criss-Cross Wipe
BCC Cross Glitch
BCC Cross Melt
BCC Cross Zoom
BCC Cube
BCC Curl
BCC Curl Dissolve
BCC Cylinder
BCC Damaged TV
BCC Damaged TV Dissolve
BCC DeGrain
BCC Deinterlace
BCC DeNoise
BCC Directional Blur
BCC Displacement Map
BCC Drop Shadow
BCC Dropout Fixer
BCC Dust and Scratches
BCC Dv Fixer
BCC DVE
BCC DVE Basic
BCC Edge Cleaner
BCC Edge Grunge
BCC Edge Lighting
BCC Effects List
BCC Emboss
BCC Extruded EPS
BCC Extruded Spline
BCC Extruded Text
BCC FAQ
BCC Fast Film Glow
BCC Fast Film Glow Dissolve
BCC Fast Film Process
BCC Fast Flipper
BCC Fast Lens Blur
BCC Film Damage
BCC Film Glow
BCC Film Glow Dissolve
BCC Film Grain
BCC Film Process
BCC Fire
BCC Flicker Fixer
BCC Flutter Cut
BCC Fractal Noise
BCC FX Browser
BCC Gaussian Blur
BCC Glare
BCC Glint
BCC Glitter
BCC Glow Alpha Edges
BCC Glow Matte
BCC Gradient
BCC Granite
BCC Grid Wipe
BCC Grunge
BCC Halftone
BCC Hue-Sat-Lightness
BCC Invert Solarize
BCC Jitter
BCC Jitter Basic
BCC Kaleida Dissolve
BCC Laser Beam
BCC Layer Deformer
BCC LED
BCC Lens Blur
BCC Lens Blur Dissolve
BCC Lens Correction
BCC Lens Distortion Wipe
BCC Lens Flare 3D
BCC Lens Flare Advanced
BCC Lens Flare Dissolve
BCC Lens Flare Round
BCC Lens Flare Spiked
BCC Lens Flash
BCC Lens Shape
BCC Lens Transition
BCC Levels Gamma
BCC Light Leaks
BCC Light Leaks Dissolve
BCC Light Matte
BCC Light Sweep
BCC Light Wipe
BCC Light Wrap
BCC Light Zoom
BCC Lightning
BCC Linear Color Key
BCC Linear Luma Key
BCC Linear Wipe
BCC Looper
BCC Magic Sharp
BCC Make Alpha Key
BCC Match Grain
BCC Match Move
BCC Matte Choker
BCC Matte Cleanup
BCC Median
BCC Misalignment
BCC Mixed Colors
BCC Morph
BCC Mosaic
BCC Motion Blur
BCC Motion Key
BCC Motion Tracker
BCC Motion Tracker AE
BCC Motion Tracker Avid
BCC Motion Tracker FCP
BCC Motion Tracker Motion
BCC Motion Tracker PRM
BCC Motion Tracker Red
BCC Motion Tracker Resolve
BCC Motion Tracker Vegas
BCC Multi Shadow
BCC Multi Stretch Wipe
BCC Multi Stripe Wipe
BCC MultiTone Mix
BCC Noise Map
BCC Noise Map 2
BCC Noise Reduction
BCC Optical Flow
BCC Optical Stabilizer
BCC Organic Strands
BCC Overview in Adobe
BCC Overview in Avid
BCC Overview in FCP
BCC Overview in Resolve
BCC Page Turn
BCC Pan And Zoom
BCC Particle Array 3D
BCC Particle Emitter 3D
BCC Particle Illusion
BCC Particle Illusion Dissolve
BCC Particle System
BCC Pencil Sketch
BCC Pin Art 3D
BCC Pinning Controls
BCC Pixel Chooser
BCC Pixel Fixer
BCC PixelChooser – Legacy
BCC Polar Displacement
BCC Posterize
BCC Posterize Time
BCC Preferences
BCC Premult
BCC Presets
BCC Primatte Studio
BCC Prism
BCC Prism Dissolve
BCC Pyramid Blur
BCC Radial Blur
BCC Radial Wipe
BCC Rain
BCC Rays Cartoon
BCC Rays Dissolve
BCC Rays Puffy
BCC Rays Radiant Edges
BCC Rays Radiant Spotlight
BCC Rays Ring
BCC Rays Ripply
BCC Rays Streaky
BCC Rays Textured
BCC Rays Wedge
BCC Rectangular Wipe
BCC Reflection
BCC Reframer
BCC Remover
BCC Reptilian
BCC Reverse Spotlight
BCC RGB Blend
BCC RGB Blur Dissolve
BCC RGB Displacement Dissolve
BCC RGB Edges
BCC RGB Pixel Noise
BCC Ribbon Wipe
BCC Rings Wipe
BCC Ripple
BCC Ripple Dissolve
BCC Rock
BCC Rough Glow
BCC Safe Colors
BCC Scanline
BCC Scatterize
BCC Sequencer
BCC Smooth Tone
BCC Snow
BCC Sparks
BCC Sphere
BCC Sphere Transition
BCC Spill Remover
BCC Spin Blur Dissolve
BCC Spiral Blur
BCC Spotlight
BCC Spray Paint Noise
BCC Stage Light
BCC Star Matte
BCC Stars
BCC Steel Plate
BCC Super Blend
BCC Swish Pan
BCC Temporal Blur
BCC Textured Wipe
BCC Tile Mosaic
BCC Tile Wipe
BCC Time Displacement
BCC Title Studio
BCC Trails
BCC Trails Basic
BCC Tritone
BCC Tritone Dissolve
BCC Turbulence
BCC Twirl
BCC Twister
BCC Two Strip Color
BCC Two Way Key
BCC Type On Text
BCC Unsharp Mask
BCC UpRez
BCC User Guide
BCC Vector Blur Dissolve
BCC Vector Displacement
BCC Veined Marble
BCC Velocity Remap
BCC Video Glitch
BCC Video Morph
BCC VideoScope
BCC Vignette
BCC Vignette Wipe
BCC VR Blur
BCC VR Flicker Fixer
BCC VR Insert
BCC VR Reorient
BCC VR Sharpen
BCC Warp
BCC Water Color
BCC Water Waves Dissolve
BCC Wave
BCC Weave
BCC Wild Cards
BCC Wire Remover
BCC WitnessProtection
BCC Wood Grain
BCC Wooden Planks
BCC Z Space I
BCC Z Space II
BCC Z Space III
BCC Z-Blur
BCC+ Beauty Studio
BCC+ Composite
BCC+ Dissolve
BCC+ F-Stop
BCC+ Film Grunge
BCC+ Flashing
BCC+ Fluorescent
BCC+ Haze
BCC+ Two Strip
BCC+ Vignette
BCC+Ambient Light
BCC+Black and White
BCC+Bleach Bypass
BCC+Blur
BCC+Borders
BCC+Camera Shake
BCC+Center Spot
BCC+Channel Blur
BCC+Channel Blur YUV
BCC+Chroma Bands
BCC+Chromatic Aberration
BCC+Color Gradient
BCC+Color Infrared
BCC+Color Paste
BCC+Color Shadow
BCC+Color Spot
BCC+Colorize Gradient
BCC+Cross Processing
BCC+Day for Night
BCC+DeBand
BCC+DeBlock
BCC+Defog
BCC+DeFringe
BCC+Depth of Field
BCC+Detail
BCC+Develop
BCC+Diffusion
BCC+Directional Blur
BCC+Double Fog
BCC+Dual Gradient
BCC+Edge Composite
BCC+Enhancing
BCC+Eye Light
BCC+Film Stocks
BCC+Fog
BCC+Frost
BCC+FX-Editor
BCC+Gels
BCC+Glow
BCC+Glow Darks
BCC+Glow Edges
BCC+Grade
BCC+Halo
BCC+Harris Shutter
BCC+High Contrast
BCC+Holdout Composite
BCC+Ice Halos
BCC+Infrared
BCC+Kelvin
BCC+Key Light
BCC+Lens Distortion
BCC+Lens Flare
BCC+Light
BCC+Looks
BCC+Low Contrast
BCC+Math Composite
BCC+Mist
BCC+ND Gradient
BCC+Net
BCC+Night Vision
BCC+Non-Additive Mix
BCC+Optical Dissolve
BCC+Overexpose
BCC+Photographic
BCC+Polarizer
BCC+Prism
BCC+Rack Focus
BCC+Radial Exposure
BCC+Radial Tint
BCC+Rays
BCC+Reflector
BCC+ReLight
BCC+Selective Saturation
BCC+Sepia
BCC+Shadows/Highlights
BCC+Silk
BCC+Skin Tone
BCC+Smear Blur
BCC+Split Field
BCC+Split Tone
BCC+Streaks
BCC+Sunset
BCC+Textures
BCC+Three Strip
BCC+Tint
BCC+Transform
BCC+Wide Angle Lens
BCC+X-Ray
Removed Gradient Parameters
Title Studio - The Title Container Parameter Guide
Title Studio Basics
Title Studio- Animating an Object Using Keyframes
Title Studio- Creating a Credit Roll
Title Studio- Creating a Credit Roll Part Two
Title Studio- Creating A Fade Effect
Title Studio- Creating a Type on Effect with Title Containers
Title Studio- Creating an Animated Lower Third
Title Studio- Image Processors
Title Studio- Image Processors - Blur Shaders
Title Studio- Image Processors - Glow Shaders
Title Studio- Image Processors - Gradient Shaders
Title Studio- Image Processors - Key Shaders
Title Studio- Image Processors - Light Rays
Title Studio- Image Processors - Light Sweep
Title Studio- Image Processors - Scan Lines
Title Studio- Image Processors - Spotlight
Title Studio- Image Processors - Wipe Shaders
Title Studio- Image Processors- Linear Ripple
Title Studio- Keyframe Palette
Title Studio- Scene Container Parameter Guide
Title Studio- The Animation Tab
Title Studio- The Camera Tab
Title Studio- The Composite Tab
Title Studio- The Container Position Tab
Title Studio- The History Palette
Title Studio- The Info Window
Title Studio- The Lights Tab
Title Studio- The Preferences Panel
Title Studio- The Project Settings Window
Title Studio- The Render Tab
Title Studio- The Text Tool
Title Studio- The Tools Window
Title Studio- The User Marks Window
Title Studio- Understanding Track Structure
Title Studio- Working With Deformers
Title Studio- Working With Image Processor Shaders
Title Studio- Working With Spline Media
Title Studio- Working with the Composite Window
Title Studio- Working with the Controls Window
Title Studio- Working with the Timeline Window
Working in Vegas Pro

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